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NPC Generator

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Advanced [show]


John Staurheim, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. He has a very tight haircut. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is overprotective of those who hire his services. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: John was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Opinionated. Bonds: Attractive, Guardian, Family. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

John Staurheim, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Frederick Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has all his life been fascinated with writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Artistic. Bonds: Slave. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Frederick Shirley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Raymond Gresham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a simple red robe with brown stripes complete with hood. His hair is blonde, silky, and of moderate length. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He is a very good compulsive liar and kleptomaniac.

History: He got into the Shepherd business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Shepherd job and began his own company from there.

Motivation: Seeks redemption.

Flaws: Antagonistic, PTSD. Bonds: Attractive, Criminal record, Job. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raymond Gresham, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)15 (+2) 8 (-1)12 (+1)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3

Possessions: 1100 sp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Adelard Browning, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His chestnut hair, when down, is lengthy. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by orcs. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Flaws: Ugly, Fearful. Bonds: Slave, Enemies, Immigrant. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelard Browning, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 7 (-2)12 (+1) 10 (+0)7 (-2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Everard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears a deerstalker hat to cover his moderate length red hair. He has amber eyes.

Personality: He dislikes all the random violence that takes place in the south. As long as the job gets done he does not care how it got done.

History: Everard was raised in a hard working conservative environment. Everard was born on a far southern mountains where he grew up under the tutelage of his father, an expert Spy. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Professionalism, Impeccable. Bonds: Job, Immigrant. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Everard Eastaughffe, Male Human Fighter 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Performance +2, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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