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NPC Generator

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Advanced [show]


Ralf Richie, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Courier does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Ralf was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Courier soon after.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Joker, Extrovert. Bonds: Job, Attractive. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Ralf Richie, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Guy Soames, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His hair is brown, silky, and of moderate length. His eyes are likewise amber.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Flattery will make him almost putty in your hands.

History: He is a Lamia in disguise. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Enemies, Adventurer. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Guy Soames, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fitting clothing which further accentuates his frame. He wears his red hair down. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great joy in being the best Bellfounder in town.

History: He was born at the edge of vast mountains. He helped his father out around the business and became quite the natural. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Bonds: Attractive, Job, Nature, Rich. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Tinley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)14 (+2) 9 (-1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He feeds upon the attention of others.

History: He got into the Sculptor business at a young age. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Joker. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Ernest Kimberley, Male Human Fighter 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 15 (+2)16 (+3)
Skills Insight +5, Stealth +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. His auburn hair is singed and shortened. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Cynical, Insane. Bonds: Criminal record. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Jacobs, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 9 (-1)7 (-2) 15 (+2)12 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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