Trey Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His golden hair is braided into rings. His eyes are hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical, Fighting. Flaws: Terse. Bonds: Attractive, Criminal record. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Red spinel (70 gp). Jade (70 gp). Coral (70 gp).
Gomory Rayden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a worn and beaten armor. His white hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his absent father.
Ideals: Disciplined, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Banded mail. 1 Darkwood Shield. 1 Chain shirt.
Henry Rutland, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man is typically in his Adventurer uniform. His blonde hair is lengthy and is close to two feet long. His eyes are blue and beady.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Henry was left his father's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Fearful. Bonds: Job, Guardian, Military. Occupation: Adventurer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
Wymar Peyton, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has a moderate pudge and is not very fit. His red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is harsh and unforgiving.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mercenary mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep.
Flaws: Insane, Selfish, Antagonistic, Disease, Insomniac. Occupation: Herbalist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
William Graham, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy tan suit. His hair is blonde and very short. He is very pretty but has cold, dead eyes.
Personality: Eccentric and domineering, William will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the west to a Mercenary, William learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He struck the Mercenary job and began his own company from there.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Job, Nature, Family. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Azurite (16 gp).
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