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NPC Generator

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Advanced [show]


Gomory Ashton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He keeps his long brown hair kept up in a rat tail. His eyes are hazel.

Personality: He is extraordinarily eccentric. He has a small toy that he constantly fidgets with.

History: He was born in a small forest village. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Insane, Addict. Bonds: Nature. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Gomory Ashton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)9 (-1) 17 (+3)6 (-2)
Skills Athletics +0, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Charles Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He wears a colorful flower in his red hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Flaws: Hedonist, Mundane. Bonds: Poor, Attractive, Slave. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Atterton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 16 (+3)10 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common, Ignan, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Azurite (7 gp). Jade (60 gp). Deep blue spinel (400 gp). 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Gerald Ramsay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of monstrous two handed axes on his belt, each one with a aquamarine on the hilt. His black hair and beard is wavy and long. He wears an eyepatch.

Personality: He is mildly Human supremacist, though he does not identify as such. Further he is a bit of a stoner and is frequently out of it.

History: Born in the east to a Map Maker, Gerald learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: A strong sense of loyalty to Human people; and to be a mercenary again

Ideals: Fighting. Flaws: Ugly, Racist, Addict. Bonds: Job. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Gerald Ramsay, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Tim Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a tan suit. His Stetson hat is riddled with cuts and holes. He has a dull look in his blue eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Ugly, Depressed, Disease. Bonds: Nature. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Tim Cooper, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)9 (-1) 10 (+0)15 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Frederick Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His long black hair reaches down to his waist. His eyes are blue and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his brother to traveling adventurers.

Ideals: Philantrophist, Professionalism. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Frederick Middleton, Male Human Fighter 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Star ruby (1600 gp). Silver pearl (70 gp). Chalcedony (30 gp). Red spinel (70 gp). 1 Minor magic item.


Social Check DCs

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