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NPC Generator

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Advanced [show]


Justin Trollope, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and is generally shirtless and showing off his tattooed chest. His hair is golden and curly. He has gleaming, smiling blue eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a criminal king-pin and mafia family In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Justin and his spouse have recently divorced.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Fearful, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Justin Trollope, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Bernard Weston, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His white hair is cut short with large spiked bangs in the front. His eyes are violet and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.

History: He is a Maurezhi in disguise. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against illithids

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Rich, Enemies. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Bernard Weston, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with poetry.

History: John was born with his mother's beautiful face. He was taken from his home at a very young age. He has never given up on his poetry dream.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Slave. Occupation: Miner

Voice: Stutters

Attributes [hide]

John Kent, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 19 (+4)15 (+2) 10 (+0)16 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 46000 sp.


Social Check DCs


Trym Browning, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tattered old clothes. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Ugly, Shy, Insane. Bonds: Criminal record. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Trym Browning, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)17 (+3) 14 (+2)13 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 12
Languages Common, Terran, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Average lock. 1 Magnifying glass.


Social Check DCs


Trym Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a yellow coat over a grey low-cut shirt, and a small hat upon his head. He has a hunchback. His black hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the west his family was never financially stable. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to be a herbalist again

Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: Poor, Military. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Cumberbatch, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 9 (-1)17 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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