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NPC Generator

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Advanced [show]


Guy Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair and beard is wavy and long. He has violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Spice Merchant like his mother before him.

Motivation: Expand his business.

Ideals: Philantrophist. Bonds: Immigrant, Job, Military. Occupation: Spice Merchant

Voice: Mousy voice

Attributes [hide]

Guy Stapleton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Athletics +1
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 7000 cp. Eye agate (11 gp). Amethyst (140 gp).


Social Check DCs


Chad Reid, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses like a well dressed Knight does. He has shaved his head bald. His blue eyes dart from person to person to random spaces in the air.

Personality: Chad is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the north. Like his father and his sister before him, after school he went straight into learning to become a Knight. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Sabotage a competitor.

Flaws: Ugly, Depressed, Impulsive. Bonds: Job, Poor. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Chad Reid, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)5 (-3) 15 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Patrick Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with white stripes complete with hood, and he perpetually has his shortbow ready. He keeps his white hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Fighting, Impeccable, Entrepeneur, Athletic. Flaws: Impulsive. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Patrick Wellington, Male Human Fighter 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)4 (-3) 9 (-1)12 (+1)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4

Possessions: 60 pp.


Social Check DCs


Jocelyn Weld, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his blue robe and has his sickle always slung over his shoulder, and is pretty ugly. His white hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady gray eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Map Maker, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. His childhood dream was to be a Map Maker, but he was a colossal failure. He inherited the family business which he has now maintained for 5 years.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Nature, Job, Rich. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Jocelyn Weld, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)16 (+3) 10 (+0)16 (+3)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Silk rope. 1 Masterwork manacles.


Social Check DCs


Thomas Graham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: Thomas hails from a village terrorized by drow. His father was a soldier and died while he was still young. Thomas was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Military. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Thomas Graham, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)18 (+4) 12 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Terran, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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