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Advanced [show]


Shane Melancon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and black handkerchief worn on his left side. His skin is fair and his fingers are delicate and long. His silver hair is knotted and matted. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Miner, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Disciplined. Flaws: Ugly, Impulsive, Addict, Mundane. Bonds: Poor. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Shane Melancon, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Solid gold idol (900 gp).


Social Check DCs


Richard Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He has a golden handlebar mustache and slicked back golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Richard was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has worked as a Crown-heir like his mother before him.

Motivation: He is a bit of a kleptomaniac.

Flaws: Insomniac. Bonds: Religious, Criminal record, Job, Immigrant. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Richard Denholm, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 13 (+1)16 (+3)
Skills Athletics +2, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Manfred Heiser, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears black cloth garments or leather armor. His auburn hair is matted, messy, and big. He has several tiny topaz earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to fit into much smaller and tighter spaces than normal.

History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Heiser, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)14 (+2) 7 (-2)7 (-2)
Skills Athletics +5, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +0

Possessions: 14000 cp. Chrysoprase (70 gp). Amethyst (100 gp). Bloodstone (70 gp).


Social Check DCs


Jocelyn Fulton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown coat over a tan low-cut shirt, and a small hat upon his head. With a patchy golden beard and wild golden hair. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Jocelyn Fulton, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)13 (+1) 4 (-3)6 (-2)
Skills Investigation +3, Performance +0
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Kyle Marston, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, pastel, dusty cloak, he is not a threatening figure. He has no hair. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and someone believes him a fraud

Flaws: Ugly, Antagonistic. Bonds: Family, Job, Adventurer, Enemies. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Marston, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)15 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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