Manfred Home, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple pastel robe with blue stripes complete with hood. He has no hair. His ears are large.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was always a brilliant, if unscrupulous mind. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Logical. Flaws: Ugly, Fearful, Insane. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 4 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp. Brass mug with jade inlays (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).
Anthony Yardley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears professional attire. His brown hair is heavily combed to the left. He wears crescent spectacles with a black brim.
Personality: He likes to make people angry or surprised. He uses divination through singing.
History: Gifted from a young age, Anthony studied abroad. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Religious. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2600 sp. 1 Breastplate. 1 Half-Plate.
Lance Coombs, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized white coat. He wears his hair in dreadlocks. He has hazel eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic. Flaws: Shy, Disease, Insomniac. Occupation: Adventurer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Jet (110 gp).
Solomon Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His fierce hazel eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Optimist. Bonds: Rich, Has a crush, Nature. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic, Giant, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 60 pp. 1 Minor magic item.
Charles Chatham, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a lot of dark rich colors, with gold accents, he is not a threatening figure. He wears a colorful flower in his silver hair. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Poor, Religious. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
