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Advanced [show]


Charles Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His hair is blonde, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Charles was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Religious. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Hampton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 600 gp. Blue star sapphire (600 gp).


Social Check DCs


Percival Walcott, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His hair is chestnut and very short. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. Days after completing his studies, news broke out that his hometown was attacked by giants. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Flaws: Cynical, Antagonistic. Bonds: Job, Enemies, Slave. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Percival Walcott, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 18 (+4)12 (+1) 15 (+2)14 (+2)
Skills Religion +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Everard Branson, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He is portly but not overly obese. His chestnut hair is cut short with large spiked bangs in the front. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. A freak accident while working with his Barber father left him crippled. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Flaws: Addict, Insomniac, Disease. Bonds: Criminal record, Adventurer. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Everard Branson, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Charles Lindsay, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear black clothing when he does not wear armor. His whole body is exceptionally muscular. His red hair is greasy and uncared for. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. Over the years he perfected his riding and shooting skills. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant, Mentor, Nature. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Charles Lindsay, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)16 (+3) 12 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Deep green spinel (110 gp).


Social Check DCs


Richard Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a white coat over a pastel low-cut shirt, and a Stetson hat upon his head. His hair is always cut to a buzz. His eyes are blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Richard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Richard. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Fighting, Gifted. Bonds: Rich, Criminal record, Adventurer. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Richard Gracey, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)17 (+3) 9 (-1)8 (-1)
Skills Arcana +5, Intimidation +1
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Jasper (70 gp). Black pearl (600 gp). Rhodochrosite (13 gp). 1 Minor magic item.


Social Check DCs

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