Frederick Ainsworth, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'8" and wears rags and sports a simple walking cane. His hair is white and very short. His eyes are blue and catlike.
Personality: He can speak with the recently deceased. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Frederick was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Criminal record, Family. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Everburning torch. 1 Thunderstones. 2 Antitoxin.
Hugh Beverly, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fancy tan suit. His red hair is knotted and matted. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.
History: He served in the navy to pay for his family's outstanding loans. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He got away from his former life and has fallen to alcoholism.
Motivation: To pay off his debts; and he wants nothing more than to rejoin the army
Ideals: Optimist, Philantrophist. Flaws: Addict. Bonds: Attractive, Military, Debt. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 13000 sp.
Rolf Tinley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His black hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.
History: He was born in the west. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and to get a good night's sleep
Ideals: Professionalism. Flaws: Insomniac, Impulsive. Bonds: Attractive, Immigrant, Rich. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Abyssal, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp. 1 Antitoxin. 1 Smokesticks. 1 Holy water.
Trym Copeland, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His right hand appears badly burned and disfigured. His blonde hair is braided into rings. This green eyed southerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Trym's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To protect his home; and to clean up the streets
Flaws: Antagonistic. Bonds: Guardian, Attractive. Occupation: Laborer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Ignan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item.
Robert Rodney, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His long brown hair is drawn into a two foot long braid. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.
History: Sold as a small child to a wizard, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Philantrophist. Flaws: Shy. Bonds: Mentor, Job, Has a crush. Occupation: Bellfounder
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
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