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NPC Generator

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Advanced [show]


Raymond Barlow, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears white painted combat armor at almost all times. He is an epitome of beauty. With a patchy red beard and wild red hair. His brown unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Raymond will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He's looking for his big break.

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Raymond Barlow, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Athletics +2, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: Iolite (40 gp). Violet garnet (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He wears a wide-brimmed hat to cover his moderate length black hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: Miles was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Selfish, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Miles Beckwith, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 15 (+2)12 (+1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Manfred Darby, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. He has moderate length chestnut hair. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now mingles about in high society.

Motivation: He is content; and to find somewhere to settle down

Ideals: Fighting, Optimist. Flaws: Mundane. Bonds: Attractive, Immigrant, Rich. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Darby, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 9 (-1)17 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Odo Allerton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His auburn hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Odo's homeland. Odo decided to take the middle way and become a bodyguard. He used his abilities to trick people and travel the world for free.

Motivation: He wants to get laid; and he's in love

Ideals: Fighting, Gifted. Bonds: Has a crush, Adventurer, Immigrant, Criminal record. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Odo Allerton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Freshwater pearl (5 gp).


Social Check DCs


Arnold Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized white coat. His chestnut hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Armorer business at a young age. His childhood dream was to be a Miner, but he was a colossal failure. He struck the Armorer job and began his own company from there.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Armorer

Voice: Strong lisp

Attributes [hide]

Arnold Clapham, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs

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