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NPC Generator

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Advanced [show]


Aldous Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe. He has a slight overbite and is overall scrawny. He keeps his chestnut hair in a flapper bob. This hazel eyed southerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Locksmith, Aldous learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He became a Locksmith soon after.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and regain custody of his daughter

Ideals: Justice, Persistence. Bonds: Job, Family. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Aldous Cumberbatch, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Patrick Tinley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a green tunic with black highlights, and long blue pants that bunch up around his shoes. His left hand appears badly burned and disfigured. His wide-brimmed hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is mildly Human supremacist, though he does not identify as such. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised in a forest tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Racist. Bonds: Has a crush, Adventurer, Nature. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Patrick Tinley, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)11 (+0) 10 (+0)18 (+4)
Skills History +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Richard Melancon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a very tight haircut. His green eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Job, Adventurer. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Richard Melancon, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)7 (-2) 14 (+2)12 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Hunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Butcher business at a young age. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To protect his home; and further expansion of business

Bonds: Attractive, Job, Military, Criminal record, Guardian. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Hunter Myerscough, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 8 (-1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Trym Graham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a tight red one piece outfit complete with pants, hood, and a cape. He keeps his blonde hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a xeno-phobe, disliking non-Humans.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A strong sense of loyalty to Human people.

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Criminal record. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Graham, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Athletics +5, Intimidation +1
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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