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Advanced [show]


Gerald Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy grey pantaloons and a white scarf. He wears his chestnut hair up in a very large beehive style do. His blue eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.

History: Born to a Shipwright, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist, Philantrophist. Bonds: Poor, Enemies. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Gerald Ryley, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)12 (+1) 12 (+1)17 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 4 Alchemist’s fire.


Social Check DCs


Roger Addington, Male Human [Permalink]

Personal [hide]

Description: This man wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is long and golden with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Roger is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Artistic, Fighting. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Roger Addington, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 15 (+2)15 (+2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Everard Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a black collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. Everard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Family, Rich. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Everard Chatham, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Iolite (70 gp). Deep blue spinel (400 gp). Lapis lazuli (12 gp). Alexandrite (400 gp). 1 Minor magic item.


Social Check DCs


Aldous Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he very much looks the part of a Stableman. His chestnut hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. He worked as a nervous Stableman and found it very stressful. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Artistic. Bonds: Job, Family, Adventurer. Occupation: Stableman

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Cholmondeley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Gerald Perry, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His red hair is drawn into a tight pony tail with a clover scrunchie. His ears are large.

Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.

History: Gerald was born in the north. At a young age he loved to build and create. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a crush on the local Dyer; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Persistence, Gifted. Flaws: Ugly, Disease. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Perry, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)16 (+3) 11 (+0)7 (-2)
Skills Medicine +2, Performance +0
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs

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