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Advanced [show]


Anthony Axton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green armored body suit, with a simple tan line shooting up and back down. His silver hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Priest soon after.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic. Bonds: Criminal record, Attractive, Job. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Anthony Axton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 8 (-1)11 (+0)
Skills Religion +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Richard Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is typically in his Miller uniform. He has a small bristly mustache and wavy brown hair. His green eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.

History: A powerful necromancer made him what he is. His psionic abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Attractive, Mentor. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Richard Kendall, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bertram Everleigh, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Opinionated, Justice. Flaws: Ugly. Bonds: Immigrant. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Bertram Everleigh, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)6 (-2) 13 (+1)15 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Don Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly scimitars and maces. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments

History: He is a Deep Scion in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his old friends.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Don Clayden, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)11 (+0) 11 (+0)8 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Norman Dalton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, blue shirt, and black tie, and carries warhammers. His white hair and beard is wavy and long. His amber eyes are passionate and lively.

Personality: He is mildly Human supremacist, though he does not identify as such. Energy wise he seems alert and responsive.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting, Professionalism. Flaws: Racist. Bonds: Religious, Mentor. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Norman Dalton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Onyx (40 gp). Rock crystal (40 gp). Obsidian (11 gp).


Social Check DCs

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