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NPC Generator

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Advanced [show]


Gunter Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a brown coat and is in decent physical shape. He wears a Stetson hat to cover his moderate length chestnut hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: Gunter was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 15 years.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Rich, Job. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Gunter Eastaughffe, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)7 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 35000 sp.


Social Check DCs


Adam Merton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of bows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a long chestnut beard with little hanging trinkets. His eyes, though not visible through his cowl, are hazel.

Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Banker, his father struggled to pay the bills. Through the years after Adam was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Adam's father didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Poor. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Adam Merton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver ewer (40 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Adelard Acton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. His long brown hair is drawn into a two foot long braid. He has a dull look in his blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Ideals: Optimist, Artistic. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: Pronounces difficult words wrong

Attributes [hide]

Adelard Acton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)13 (+1) 13 (+1)11 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Charles Tatum, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green coat over a white low-cut shirt, and a top hat upon his head. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Military. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Charles Tatum, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Reynard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. Reynard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Reynard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Reynard Hornsby, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Amber (100 gp). Coral (100 gp). 1 Disguise kit. 1 Magnifying glass.


Social Check DCs

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