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NPC Generator

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Advanced [show]


Robert Badger, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his longbow. He is portly but not overly obese. He is bald on top and has large silver tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born blind and as such lacked many opportunities for work. He has had some formal dancing training, and achieved minor success. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: To unite with his sister.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Family. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Robert Badger, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)16 (+3) 10 (+0)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Halfling, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 11000 cp. 4 Acid flasks. 2 Thunderstones.


Social Check DCs


Trey Stanford, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears skinny pants and wears a black and white robe with the hood down. His whole body is exceptionally muscular. With bright red hair and a scraggly beard. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a plains tribe. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist, Professionalism. Bonds: Immigrant, Nature, Enemies. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Trey Stanford, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 70 pp.


Social Check DCs


Bertram Rayden, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and wears silk and lounges about seductively. His hair is silver and very short. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. Further he is a bit of a stoner and is frequently out of it.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Rich, Mentor. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Bertram Rayden, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)16 (+3) 10 (+0)12 (+1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Arnold Moreno, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by beers. His auburn hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He has a minor phobia of water and hates getting wet.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Nature. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Arnold Moreno, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)18 (+4) 7 (-2)16 (+3)
Skills Intimidation +5, Investigation +6
Senses Passive Perception 8
Languages Common, Aquan, Terran, Undercommon, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Percival Sutton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a violet vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a Stetson hat to hide his balding. His gray eyes dart from person to person to random spaces in the air.

Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Percival Sutton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 600 gp. A delicate brass dragon egg (100 gp). Jeweled anklet (1000 gp).


Social Check DCs

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