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NPC Generator

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Advanced [show]


Raymond Blakeley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears silk and lounges about seductively. His golden hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: He was born in a small island village. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

Raymond Blakeley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs


Norman Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears black cloth garments or leather armor. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Norman was born in the north. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Banker. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Optimist, Persistence. Bonds: Guardian, Job, Adventurer. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norman Cotton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Moss agate (8 gp). Moss agate (8 gp). Hematite (8 gp).


Social Check DCs


Chad Bentham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his grey robe and has his scythe always slung over his shoulder. His brown hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Chad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Hedonist, Insane. Bonds: Job. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Chad Bentham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cory Elton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with green pants. He has a moderate pudge and is not very fit. He has blonde hair. He has brown eyes and a brown hat with a green feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Logical. Flaws: Shy. Bonds: Slave, Religious, Criminal record. Occupation: Laborer

Voice: German accent

Attributes [hide]

Cory Elton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Arnold Royal, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case, and he perpetually has his axe ready. He has red hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Military, Job. Occupation: Healer

Voice: Whispers

Attributes [hide]

Arnold Royal, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +4, Athletics +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +0

Possessions: 300 gp.


Social Check DCs

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