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NPC Generator

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Advanced [show]


Tim Barton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears grey painted combat armor at almost all times, and a wedding ring on his right hand. His long red hair is drawn into a two foot long braid. He has a dull look in his amber eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Debt. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Barton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)17 (+3) 15 (+2)15 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Alex Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky pastel painted plate armor. He wears a feathered hat to cover his moderate length brown hair. He has a dull look in his amber eyes.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Alex lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and find a way to reverse the transformation of his brother

Flaws: Disease. Bonds: Family, Job, Adventurer, Enemies. Occupation: Sculptor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alex Brandon, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 5 (-3)9 (-1)
Skills Arcana +1, Performance +1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Frederick Bradley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has never given up on his painting dream.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Joker, Artistic. Flaws: Forgetful. Bonds: Criminal record, Adventurer. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Frederick Bradley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)8 (-1) 13 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adam Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair, while still mostly golden, has prominent grey streaks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shipwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush.

Flaws: Ugly, Addict. Bonds: Has a crush, Military, Nature. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Adam Hayhurst, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)5 (-3) 14 (+2)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


John Rodney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He has a blonde handlebar mustache and slicked back blonde hair. He is very pretty but has cold, dead eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A rival would like him out of the picture; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

John Rodney, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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