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NPC Generator

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Advanced [show]


Charles Pinkerton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear brown clothing when he does not wear armor. His silver hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Mentor, Military. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Charles Pinkerton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)17 (+3) 11 (+0)11 (+0)
Skills Acrobatics +3, Investigation +5
Senses Passive Perception 10
Languages Common, Celestial, Terran, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). A roughly beaten golden orb (110 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Ernest Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and carries morningstars. His black hair is still thick. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Artistic. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Ernest Brownrigg, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Geoffrey Cromwell, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time, and is pretty ugly. His auburn hair and beard is wavy and long. This blue eyed westerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Many gnolls want him driven away.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Enemies, Rich. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Geoffrey Cromwell, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Deep blue spinel (700 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Bertram Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely black suit with blue socks and a vest with buckled shoes, and sports empty pouches on his belt. He keeps his white hair in a pixie cut. He has several tiny opal earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Bonds: Rich, Religious, Military, Immigrant, Enemies. Occupation: Bricklayer

Voice: Sore throat, cough

Attributes [hide]

Bertram Berkeley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2600 sp. Azurite (5 gp).


Social Check DCs


Guy Hailey, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft violet waves gently in the breeze. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by orcs. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He wants revenge against orcs; and he is wracked by social anxiety

Flaws: Insane, Fearful, Disease. Bonds: Rich, Enemies. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Guy Hailey, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 cp. 1 Simple lock. 1 Climber’s kit. 1 Masterwork Musical instrument.


Social Check DCs

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