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NPC Generator

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Advanced [show]


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: He wears a tan broad hat and tan clothes. He carries a battered greataxe and tarnished longsword as well. His hair is short and auburn. His half smiles and amber eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in a small forest village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Bonds: Attractive, Guardian, Rich, Nature, Family. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Anselm Graham, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Performance +5, Religion +5
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Chrysoprase (20 gp). Deep blue spinel (300 gp).


Social Check DCs


Raymond Remington, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His black hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes peer out from beneath his deerstalker white hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Persistence, Philantrophist. Bonds: Immigrant, Religious, Enemies. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Raymond Remington, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)12 (+1) 11 (+0)12 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Trey Upton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses like a well dressed Assassin does. He wears his brown hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Always inclined to offer people food he seems plenty friendly. Trey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Assassin job and began his own company from there.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist. Bonds: Job, Attractive, Family, Rich. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Trey Upton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Golden yellow topaz (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Gilbert Byron, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. With bright silver hair and a scraggly beard. His skin is flawless and his amber eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined, Fighting. Bonds: Rich, Attractive, Military. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Byron, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs


Godfrey Coombs, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he sports white clothing, slightly heavier than average wear. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and wants to raise his children well

Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant, Nature. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Godfrey Coombs, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)17 (+3) 14 (+2)10 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp.


Social Check DCs

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