Everard Huxley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his longsword. His auburn hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a ruthless business man, a trait he acquired from his father.
History: Born in the west to a Weaver, Everard learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Retire the richest man in the west; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Weaver
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Zircon (30 gp). Brown-green garnet (100 gp). Rose (30 gp).
Hunter Copeland, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of kukris on his belt, each one with a topaz on the hilt. He wears a broad hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: Hunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Sold as a small child to a slaver, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Ideals: Fighting, Impeccable. Bonds: Attractive, Mentor, Adventurer. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Godfrey Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear flannel. His hair is short and white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the east to a Navigator, Godfrey learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Athletic. Flaws: Insomniac. Bonds: Family, Rich, Job. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Tim Kenley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a deerstalker hat to cover his moderate length brown hair. His eyes are a pleasant green.
Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He comes from a rich southern family. He was an apprentice working in his mother's forge. He now owns his own business.
Motivation: His religion dominates his actions; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Job, Religious, Rich. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Frederick Yorke, Male Human [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a blue coat with yellow slacks. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is always cut to a buzz. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the south, but his parents moved at a very young age to the west. A gifted student he started as a Map Maker, but he got bored and became a Guard. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Flaws: Ugly. Bonds: Slave, Immigrant, Job. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 45000 sp. Sard (60 gp). 1 Masterwork studded leather. 1 Banded mail. 1 Half-Plate.
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