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NPC Generator

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Advanced [show]


Gerald Colby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears grey leather gloves, a grey jacket, and tight pants. He wears his black hair down. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Religious. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Gerald Colby, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 14 (+2)16 (+3)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Charles Sutton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are green.

Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic. Flaws: Shy, Insane, Impulsive. Bonds: Nature. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Charles Sutton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Religion +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Red garnet (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Drogo Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple blue line shooting up and back down. His long white hair reaches down to his waist. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments

History: Drogo was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He was granted druidic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Gifted. Bonds: Attractive, Slave. Occupation: Slave Trader

Voice: Tuts and clicks tongue

Attributes [hide]

Drogo Hale, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 10 (+0)11 (+0) 9 (-1)15 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Cory Ridley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a fine chain shirt which he covers with white colored cloaks and clothing. With bright black hair and a scraggly beard. His eyes are a pleasant gray.

Personality: He dislikes all the random violence that takes place in the north. He has a minor phobia of water and hates getting wet.

History: When he was but 8 years old his parents immigrated from the north. His mother was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Pacifist, Persistence. Flaws: Fearful. Bonds: Immigrant. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Cory Ridley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Star rose quartz (80 gp). Violet garnet (900 gp).


Social Check DCs


Gilbert Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears a robe, a symbol of the four houses of cards around his neck, and a sword on his belt. His hair is auburn and very short. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the west. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 4 years.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Forgetful. Bonds: Poor, Job. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Hadlee, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 5 (-3)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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