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NPC Generator

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Advanced [show]


Raymond Oakley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a white shirt with thin black vertical stripes and brown pants. He has a small bristly mustache and wavy brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.

History: Raymond hails from a village terrorized by brigands. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Fighting. Flaws: Terse. Bonds: Attractive, Enemies. Occupation: Healer

Voice: Dark and ominous

Attributes [hide]

Raymond Oakley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 18000 cp. 1 Healer’s kit. 1 Superior lock. 1 Silk rope.


Social Check DCs


Simon Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with green socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His silver hair is slicked back into a classic pompadour. He has hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 4 years old his parents immigrated from the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Shy, Racist. Bonds: Immigrant, Adventurer. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Simon Shelby, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)17 (+3) 13 (+1)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Clerebold Clinton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length chestnut hair. He has a dull look in his violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. Recently he has begun working with bootleggers and crooks.

Motivation: Marry his sister to traveling adventurers; and money/treasure

Flaws: Antagonistic, Fearful. Bonds: Rich, Nature, Criminal record, Family. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Clerebold Clinton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)10 (+0) 9 (-1)9 (-1)
Skills Acrobatics +4, Deception +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Balimaar Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a black low-cut shirt, and a deerstalker hat upon his head. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His eyes are likewise amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Balimaar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. After coming to the age of reason, Balimaar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Interpreter

Voice: Deep voice with rolling R's

Attributes [hide]

Balimaar Eastaughffe, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Deep green spinel (130 gp). White pearl (130 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Windsor, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a hunchback. His hair is cut close to his head. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and to unite with his brother

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Windsor, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +0, Insight +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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