Arnold Gresham, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His long chestnut hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Farmer father left him crippled. He has worked as a Doctor like his father before him.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and he is unsatisfied with his job
Flaws: Selfish, Disease. Bonds: Attractive, Job, Religious. Occupation: Doctor
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp.
Peter Altham, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a green vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.
History: Peter was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Drogo Harley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He dresses in blue turtlenecks beneath a black coat with green slacks. He has a hunchback. His hair is long and silver with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: Further expansion of business.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Rich, Military. Occupation: Map Maker
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
Possessions: 300 gp. Hematite (13 gp). Eye agate (13 gp).
Reynard Dalton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He has a small toy that he constantly fidgets with.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge; and many orcs want him driven away
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Enemies, Rich. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 1 Minor magic item.
Adelard Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears just a brown suit. He sports a long black beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He will rave to anyone who will listen. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Military, Poor. Occupation: Tanner
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!