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NPC Generator

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Advanced [show]


Raymond Graeme, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a white poncho over his likewise colored trousers and shirt. With bright red hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raymond was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Mayor. He inherited the family business which he has now maintained for 14 years.

Motivation: Expand his business.

Ideals: Impeccable, Joker. Bonds: Job. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Raymond Graeme, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)14 (+2) 17 (+3)11 (+0)
Skills Animal Handling +5, Deception +2
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


John Rutherford, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses like a well dressed Assassin does, and a wedding ring on his right hand. His chestnut hair is matted, messy, and big. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.

History: The child of northern immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Assassin. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To be a Actor again; and he is unsatisfied with his job

Flaws: Ugly, Secretive. Bonds: Job, In love, Immigrant. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

John Rutherford, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)15 (+2) 10 (+0)9 (-1)
Skills History +4, Stealth +1
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. An abacus with copper, silver and gold markers (90 gp). Silver comb with moonstones (100 gp). 1 Minor magic item.


Social Check DCs


Guy Easton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has the majority of his body covered in plate. He is an epitome of beauty. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily eccentric. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's in love; and wants his loneliness to end

Flaws: Insane. Bonds: Attractive, Has a crush, Mentor. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Guy Easton, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Auran, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Marlee, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and green handkerchief worn on his right side, and he perpetually has his greataxe ready. His tied-back hair is auburn. His brown eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better kind of golem.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Nature, Adventurer, In love. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Marlee, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Coral (50 gp). 1 Banded mail. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Theodoric Graham, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with red socks and a vest with buckled shoes. His black hair is heavily combed to the left. His amber eyes are passionate and lively.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast plains. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his old friends; and to be a mortician again

Bonds: Nature, Job, Enemies, Adventurer. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Theodoric Graham, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs

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