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NPC Generator

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Advanced [show]


Bertram Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has a slight overbite and is overall scrawny. His black hair is thinning but still full. His blue eyes peer out from beneath his Stetson yellow hat.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Servant

Voice: Soft and mumbly

Attributes [hide]

Bertram Chatham, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 10 (+0)6 (-2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Guy Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a silver handlebar mustache and slicked back silver hair. His eyes are hazel and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Bellfounder in town.

History: The child of southern immigrants he idolized his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Bellfounder.

Motivation: Doesn't want to be a Bellfounder and was forced into it by his family.

Flaws: PTSD. Bonds: Family, Job, Immigrant. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Guy Tindall, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)8 (-1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Patrick Warwick, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His white hair is cut jaggedly and amateurishly. This gray eyed southerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not trust anyone and sleeps with one eye open.

History: He was born in the south. In his 13th year, his parents were killed by a goblins raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Insomniac. Bonds: Enemies, Immigrant. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Patrick Warwick, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)9 (-1) 10 (+0)9 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Alex Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He sports a flattop hair cut. His amber eyes dart from person to person.

Personality: A skeptical and narcissistic man, Alex's first love is himself. His second love is also himself. He is a great chef.

History: Gifted from a young age, Alex studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and to reunite with his old friends

Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Herbalist

Voice: Sleepy voice

Attributes [hide]

Alex Cumberbatch, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 12
Languages Common, Abyssal, Druidic, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Rolf Riley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple pastel robe with blue stripes complete with hood. His hair is white and curly. His fierce blue eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Money/treasure; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Rich, Family. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Rolf Riley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp.


Social Check DCs

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