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NPC Generator

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Advanced [show]


Robert Redfield, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He is portly but not overly obese. He wears his brown hair down. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Bonds: Attractive, Religious, Rich, Military, Mentor. Occupation: Barber

Voice: Squeaky

Attributes [hide]

Robert Redfield, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 8 (-1)10 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Charles Branson, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man is dressed in an above average manner. He has styled his black hair well, parting it to the left. His eyes are a pleasant violet.

Personality: Calm and collected, he is a well trained Spy. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: Sabotage a competitor; and to be a fisher again

Ideals: Philantrophist, Persistence. Bonds: Attractive, Job, Poor. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Charles Branson, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 15 (+2)3 (-4)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His hair is short and brown. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Slave, Military. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Anselm Cooper, Male Human Fighter 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Old masterpiece painting (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Carved bone or ivory statuette (70 gp).


Social Check DCs


Miles Atterton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His blonde hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of southern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Several ex partners dislike his way of doing things and want revenge; and doesn't want to be a map maker and was forced into it by his family

Ideals: Impeccable, Justice. Bonds: Immigrant, Family, Enemies. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Miles Atterton, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Gerard Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His moppish golden hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Since then, he has sought to make the best of life.

Motivation: He feels threatened by others; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Entrepeneur, Optimist. Flaws: Fearful. Bonds: Family, Debt. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Gerard Marlowe, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)8 (-1) 15 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 17000 cp.


Social Check DCs

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