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Advanced [show]


Simon Alton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear black clothing when he does not wear armor. His hair is always cut to a buzz. He has a dull look in his amber eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and a deep hatred of drow

Ideals: Optimist. Flaws: Disease. Bonds: Family, Adventurer, Enemies. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Simon Alton, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)14 (+2) 17 (+3)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Ernest Dryden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his chestnut hair well, parting it to the right. His gray eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful necromancer made him what he is. His necromantic abilities were realized during a raid on his village. He then took over the family business and is one of the better Ruler for hire.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Bonds: Family, Job, Mentor. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Ernest Dryden, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)15 (+2) 15 (+2)18 (+4)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp. Freshwater pearl (16 gp). Peridot (80 gp).


Social Check DCs


Justin Addington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is lengthy. His half smiles and amber eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Justin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Justin Addington, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)6 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. Solid gold idol (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (400 gp). 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Manfred Shelby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears long strands of sapphire and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Job. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Manfred Shelby, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Peter Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. He has styled his chestnut hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Peter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Shy, Racist, Antagonistic. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Peter Marlee, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)12 (+1) 10 (+0)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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