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NPC Generator

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Advanced [show]


Don Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: This man loves poetry and to teach people poetry more than just about anything. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: A powerful wizard made him what he is. Cursed with lycanthropy at a very young age, Don has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and he's looking for his big break

Ideals: Entrepeneur, Artistic. Flaws: Disease. Bonds: Immigrant, Mentor. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Don Marley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Druidic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Pink pearl (80 gp). Chalcedony (50 gp).


Social Check DCs


Aldous Atterton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze and is in decent physical shape. His hair is short and black. His fierce brown eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep.

Ideals: Justice. Flaws: Shy, Disease, Insomniac. Bonds: Rich. Occupation: Farmer

Voice: Low range voice

Attributes [hide]

Aldous Atterton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Simon Brixton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. He has wavy red hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He feels kind of lost in life.

Flaws: Depressed, Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Simon Brixton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 9 (-1)18 (+4)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6

Possessions: 100 gp.


Social Check DCs


Norman Stafford, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is knotted and matted. He has several tiny ruby earrings on each ear.

Personality: He is overprotective of those who hire his services. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich northern family. He worked as a nervous Dyer and found it very stressful. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Guardian, Job. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Norman Stafford, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Tourmaline (150 gp). Lapis lazuli (15 gp). Sardonyx (40 gp).


Social Check DCs


Randal Byron, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man has the majority of his body covered in plate, and a wedding ring on his right hand. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His job bores him to no end. He has decided to make it more interesting.

History: Randal was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He inherited the family business which he has now maintained for 15 years.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Bonds: In love, Job, Adventurer, Criminal record. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Randal Byron, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs

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