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Advanced [show]


Theodoric Kendall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt. His brown hair is unkempt and raggedy. His eyes are blue and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the east. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Engraver

Voice: Switch between two voices

Attributes [hide]

Theodoric Kendall, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 10 (+0)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Deep green spinel (120 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Conrad Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy black hair. His face is covered beneath a completely black helmet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Conrad was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent mother.

Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Conrad Clapham, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Rich purple corundum (900 gp).


Social Check DCs


Robert Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long auburn hair kept up in a rat tail. His eyes are a pleasant violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Slave, Rich. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Robert Hailey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)7 (-2) 17 (+3)14 (+2)
Skills Nature +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp. Chalcedony (50 gp). Jade (60 gp). Moss agate (8 gp).


Social Check DCs


Solomon Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a large white jacket. He keeps his long brown hair kept up in a rat tail. His violet eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Solomon never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He feels the way he acts is they only way to get by in the world; and many brigands want him driven away

Ideals: Impeccable. Flaws: Addict. Bonds: Enemies, Rich, In love. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Solomon Staurheim, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)4 (-3) 7 (-2)15 (+2)
Skills Insight +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Anselm Byron, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered sickle and tarnished rapier as well. His hair is long and white with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His eyes, though not visible through his cowl, are green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the east. Anselm was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Slave Trader. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Joker, Impeccable. Bonds: Immigrant. Occupation: Slave Trader

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Byron, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 5 (-3)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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