Hunter Walcott, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling blue eyes.
Personality: He dislikes all the random violence that takes place in the north. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Pacifist, Logical. Flaws: Impulsive. Bonds: Rich, Religious. Occupation: Architect
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1
Possessions: 35000 sp.
Balimaar Yardley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears suspenders and red workpants. His shirt is pastel, and he wears a heavy red leather apron most of the time. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny sapphire earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a criminal king-pin and mafia family Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his sister.
Ideals: Fighting. Bonds: Rich, Has a crush, Criminal record, Family. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Onyx (70 gp). Tourmaline (150 gp). Hematite (14 gp). Aquamarine (800 gp).
Reynard Westbrook, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He has no hair. He has a tattooed face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Shoemaker business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Shoemaker
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Alchemist’s fire. 1 Smokesticks. 1 Smokesticks.
Trey Trollope, Male Human [Permalink]
Personal [hide]
Description: This man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his quarterstaff, and sports empty pouches on his belt. His hair is long and blonde with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is mildly Human supremacist, though he does not identify as such. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Trey was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Trey never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to human people
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, In love. Occupation: Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 36000 sp. 1 Silver holy symbol. 1 Good lock. 1 Bullseye lantern.
Arnold Marley, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His white hair is drawn into a tight pony tail with a skull scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east to a Blacksmith, Arnold learned a great deal about his father's area of expertise. A freak accident while working with his Barber father left him crippled. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: Expand his business; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Disciplined, Optimist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: 800 gp.
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