Diggory Haley, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. He has moderate length golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Diggory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Artistic, Gifted. Flaws: Antagonistic, Insane. Bonds: Rich. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Old masterpiece painting (700 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp).
Patrick Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His head has been shaved. His green eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make him almost putty in your hands.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Flaws: Ugly, Mundane, Selfish. Bonds: Rich, Military. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20000 sp.
Conrad Bentley, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. He has done his best to style his black hair to look like a famous performer. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful necromancer made him what he is. A freak accident while working with his Shepherd father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Antagonistic, Disease. Bonds: Mentor. Occupation: Ruler
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Don Pinkerton, Male Human [Permalink]
Personal [hide]
Description: This man wears just a tan suit, and sports empty pouches on his belt. With bright chestnut hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He loathes his own lifestyle; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac, Depressed. Bonds: Poor. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Aquan, Halfling
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: Cloth of gold vestments (120 gp).
Don Nash, Male Human [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a brown scarf. He carries a battered axe and tarnished hand crossbow as well. His long chestnut hair is drawn into a two foot long braid. His ears are large.
Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 11000 sp. Golden yellow topaz (800 gp). Chrysoberyl (100 gp).
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