Gerard Graeme, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear grey tank tops with tan pants. He wears his white hair up. His eyes are brown and beady.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can't help but pocket interesting objects he comes across
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 2 years.
Motivation: To share knowledge with the world; and he has decided he is irredeemable
Ideals: Logical. Flaws: Ugly. Bonds: Job, Criminal record, Poor. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Patrick Darby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His brown hair has been sun bleached extensively. His amber eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the west to a Spy, Patrick learned a great deal about his father's area of expertise. After coming to the age of reason, Patrick took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Spy and was forced into it by his family; and sabotage a competitor
Ideals: Philantrophist, Gifted. Bonds: Poor, Criminal record, Job, Family. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp.
Theobald Altham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. His hair, while still mostly brown, has prominent grey streaks. His hazel eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a great chef.
History: He was born at the edge of vast island. He moved from fad to fad and when he turned 15 he discovered poetry. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of giants
Ideals: Fighting, Justice, Gifted, Artistic. Bonds: Nature, Enemies. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 8 (-1) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 400 gp.
Frederick Hadlee, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His black hair is knotted and matted. His skin is flawless and his violet eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. By chance he met his brother recently and the two have been together since.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker. Bonds: Attractive, Criminal record, Family, Immigrant. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp.
Gunter Northcott, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears rags and sports a simple walking cane. He has a hunchback. His blonde hair has been sun bleached extensively. His eyes are hazel and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born several months after his mother was called into army service. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Crown-heir.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Military, Job. Occupation: Crown-heir
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 10000 cp. Blue sapphire (1000 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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