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NPC Generator

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Advanced [show]


Odo Winchester, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by orcs. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Poor, Enemies. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Odo Winchester, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 9 (-1)13 (+1) 12 (+1)8 (-1)
Skills Athletics -1, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Reynard Merton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His blonde hair is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Reynard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Bonds: Attractive, Family, Religious, Enemies. Occupation: Animal Trainer

Voice: Raspy

Attributes [hide]

Reynard Merton, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Don Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a greatsword on his belt. He is portly but not overly obese. His golden hair is kept up in a ponytail inside a small hat. His gray eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Shy, Insane, Fearful. Bonds: Poor. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Darby, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +2, Athletics +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +6

Possessions: 400 gp. 1 Climber’s kit. 1 Silk rope.


Social Check DCs


Godfrey Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown coat over a black low-cut shirt, and a small hat upon his head. His brown hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Criminal record, Family. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Godfrey Haley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 10 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Gerald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears pastel trousers with grey and blue striped suspenders. He wears various colorful collared shirts. His black hair and beard is wavy and long. His fierce violet eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, In love. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Gerald Birkenhead, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)16 (+3) 8 (-1)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 9
Languages Common, Sylvan, Celestial, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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