Peter Kimberly, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears green cloth garments or leather armor. He has a long chestnut beard with little hanging trinkets. His eyes are likewise brown.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Unemployed, his mother struggled to pay the bills. He dropped out of school before completing his studies. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and his relatives are trying to arrange a marriage
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Bounty Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5
Possessions: 100 gp.
Dean Tattersall, Male Human [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his blue robe. He has a very tight haircut. His eyes, though not visible through his cowl, are green.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.
History: When he was but 6 years old his parents immigrated from the west. He worked as a nervous Tanner and found it very stressful. During his travels, Dean and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dean discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dean fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Flaws: Disease. Bonds: Job, Adventurer, Immigrant, Criminal record. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Hourglass. 1 Climber’s kit. 1 Backpack.
Adelard Yardley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a fine chain shirt which he covers with brown colored cloaks and clothing, he is not a threatening figure. His chestnut hair is cut jaggedly and amateurishly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the south his family was never financially stable. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Extrovert. Flaws: Addict. Bonds: Poor, Criminal record. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. A roughly beaten golden orb (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp).
Conrad Stapleton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a well pressed and immaculate suit (or dress). His chestnut hair is styled in orderly dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in the west, but his parents moved at a very young age to the south. He helped his father out around the business and became quite the natural. He became a Miner soon after.
Motivation: Sabotage a competitor; and seeks redemption
Flaws: Insane. Bonds: Nature, Criminal record, Immigrant, Job. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 5 (-3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Justin Stratford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a broad hat to hide his balding. His hazel eyes dart from person to person to random spaces in the air.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: Wants to raise his children well; and wants to work out more often
Ideals: Philantrophist. Flaws: Terse, Disease. Bonds: Attractive, Poor. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Lapis lazuli (12 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
