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NPC Generator

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Advanced [show]


Alexandre Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, constantly wearing a tan suit, white shirt, and tan tie. His hair is greying and his face has many wrinkles. His brown eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a criminal king-pin and mafia family Alexandre was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alexandre decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture.

Bonds: Job, Enemies, Criminal record, Adventurer. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Alexandre Snowdon, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alex Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is typically in his Architect uniform. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: Born in the south to a Architect, Alex learned a great deal about his mother's area of expertise. A gifted student he started as a Mercenary, but he got bored and became a Architect. He has drifted from career to career and currently works as a Architect.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic, Optimist, Pacifist. Bonds: Job, Attractive. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alex Thorpe, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)11 (+0) 12 (+1)16 (+3)
Skills Deception +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Hubert Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, tan, dusty cloak. He wears a feathered hat to hide his balding. His brown eyes dart from person to person.

Personality: Hubert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable. Bonds: Job, Nature, Family. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Hubert Mitchell, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Black pearl (400 gp). Rock crystal (60 gp). Rhodochrosite (4 gp).


Social Check DCs


Gunter Hayhurst, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long blonde hair kept up in a rat tail. His green eyes have a joyful gleam in them most of the time.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To settle down with his crush; and he is a bit of a kleptomaniac

Ideals: Logical. Flaws: Ugly. Bonds: Criminal record, Family, Rich, Has a crush. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Gunter Hayhurst, Male Human Fighter 4
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)14 (+2) 12 (+1)9 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Ernest Northcott, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his left hand. He has done his best to style his blonde hair to look like a famous performer. This green eyed easterner is not easily forgotten.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Ernest studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, In love, Job. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Ernest Northcott, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 70 pp. Golden pearl (60 gp). Rock crystal (80 gp).


Social Check DCs

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