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Advanced [show]


Theobald Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a violet vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. His amber eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Criminal record, Military. Occupation: Sage

Voice: Hard of hearing, loud

Attributes [hide]

Theobald Kenley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 16 (+3)9 (-1)
Skills Insight +5, Performance +1
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Alexandrite (500 gp).


Social Check DCs


Ernest Pickering, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears dark leathers with embroidery. He has styled his silver hair well, parting it to the left. His eyes are likewise blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Ernest was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wishes to resurrect an old love; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Secretive. Bonds: Job, In love, Rich. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Ernest Pickering, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)13 (+1) 14 (+2)13 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. 1 Magnifying glass.


Social Check DCs


Trym Anderton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is lengthy and is close to two feet long. He has several tiny opal earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Trym Anderton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)16 (+3) 7 (-2)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 8
Languages Common, Gnoll, Elven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Shane Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His whole body is exceptionally muscular. His hair is blonde and very short. His gray eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. He then took over the family business and is one of the better Dyer for hire.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Flaws: Antagonistic. Bonds: Immigrant, Guardian, Criminal record, Job. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Shane Eastaughffe, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Geoffrey Alton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a tan deerstalker hat and tan clothes, and his gloved hand is found clutching a hand crossbow. He wears his hair in dreadlocks. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he feels threatened by others

Ideals: Joker. Flaws: Ugly, Selfish, Fearful. Bonds: Rich, Job. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Alton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)17 (+3) 14 (+2)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 20000 cp. 1 Darkwood Buckler.


Social Check DCs

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