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NPC Generator

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Advanced [show]


Manfred Addington, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is cut short with large spiked bangs in the front. His violet eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Rich. Occupation: Courier

Voice: Creaky witch voice

Attributes [hide]

Manfred Addington, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)13 (+1) 15 (+2)12 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 3 Tanglefoot bags. 3 Holy water. 3 Smokesticks. 3 Smokesticks.


Social Check DCs


Gilbert Garfield, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a fancy white suit. His clothes are grease stained in places. His hair is silver and very short. He has hazel eyes and a white hat with a brown feather.

Personality: His tongue was cut out and he uses sign language. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Poor, Immigrant, Criminal record. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Garfield, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)17 (+3) 13 (+1)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Auran, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Roland Alston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. His white hair is lengthy. His hazel eyes are slightly larger than normal.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Bonds: Criminal record, Slave, Immigrant, Rich. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Roland Alston, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)10 (+0) 13 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). A silver and pearl hairclip (50 gp).


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his hair in dreadlocks. His fierce blue eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Philantrophist, Optimist, Artistic, Persistence. Bonds: Job. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Charles Brandon, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)14 (+2) 11 (+0)19 (+4)
Skills Arcana +4, Deception +6
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 37000 sp.


Social Check DCs


Simon Dumph, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Crown-heir does. His hair is golden and very short. His eyes are brown and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a very good compulsive liar and kleptomaniac.

History: Simon lived on a farm with his father, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Crown-heir job and began his own company from there.

Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Bonds: Job, Attractive, Criminal record, Family. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Simon Dumph, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 13 (+1)15 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 11
Languages Common, Infernal, Orc, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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