Clerebold Walcott, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, green cloak. His white hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of northern immigrants he idolized his father. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Optimist. Flaws: Ugly. Bonds: In love, Immigrant, Adventurer, Job. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 21000 cp. Blue quartz (11 gp). Azurite (11 gp). Freshwater pearl (11 gp). 1 Minor magic item.
Hunter Adley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his nunchaku. He has no hair. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Family. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Freshwater pearl (10 gp).
Theobald Stanford, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long brown hair reaches down to his waist. His eyes are gray and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is content
Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich, Slave. Occupation: Shipwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 300 gp.
Roger Royal, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a black poncho over his likewise colored trousers and shirt. His chestnut hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted necromantic powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Laborer
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 8000 cp.
Bertram Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin tan vertical stripes and red pants. He has a slight overbite and is overall scrawny. His hair is short and white. This hazel eyed southerner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born at the edge of vast island. Bertram was born on a far southern island where he grew up under the tutelage of his mother, an expert Locksmith. He moves from town to town, unable to find a place to settle.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Artistic. Bonds: Religious, Nature, Immigrant, Has a crush. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
