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NPC Generator

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Advanced [show]


John Adley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a violet suit, yellow shirt, and grey tie and is in decent physical shape. He has no hair. He has a dull look in his hazel eyes.

Personality: While he acts the brute, he is far gentler than he would appear. Energy wise he seems alert and responsive.

History: John was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

John Adley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Ralf Ansley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly bows and longswords. His golden hair is cut jaggedly and amateurishly. His brown eyes have a joyful gleam in them most of the time.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the east to a Unemployed, Ralf learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Racist, Forgetful. Bonds: Attractive, Criminal record, Job. Occupation: Unemployed

Voice: Uses sign language

Attributes [hide]

Ralf Ansley, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Diggory Lester, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man is wearing a long, yellow cloak. He has wavy black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Nature, Rich, Adventurer. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Diggory Lester, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. He has styled his golden hair well, parting it to the left. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: The child of northern immigrants he idolized his mother. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Gerald Gentry, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)18 (+4) 8 (-1)9 (-1)
Skills Insight +1, Nature +6
Senses Passive Perception 9
Languages Common, Goblin, Infernal, Giant, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Adam Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. His red hair is slicked back into a classic pompadour. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Adam was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor, Military. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Adam Thorpe, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)11 (+0) 8 (-1)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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