Gerard Spalding, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he sports red clothing, slightly heavier than average wear. He has a blonde handlebar mustache and slicked back blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Herbalist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is untrained/undisciplined, which makes him dangerous.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Persistence, Justice. Flaws: Insane. Bonds: Family. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 18 (+4) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 2600 sp.
Kody Graham, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large brown tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Athletic. Flaws: Ugly, Impulsive, Insane. Bonds: Rich. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Solid gold idol (900 gp).
Gomory Digby, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy black suit. He is muscular with a powerful set of arms. His blonde hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the west; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Justice, Entrepeneur. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Junk Dealer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Bloodstone (40 gp). Chrysoberyl (90 gp).
Thomas Yorke, Male Human [Permalink]
Personal [hide]
Description: A 5'11" northern man, he wears a brown cloak and cross-gartered blue stockings. His hair is chestnut and very short. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gifted from a young age, Thomas studied abroad. His psionic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To share knowledge with the world; and he's in love
Ideals: Gifted, Justice, Logical. Flaws: Ugly, Shy. Occupation: Bounty Hunter
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Raymond Tatum, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. He has shaved his head bald. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out east to avoid the crime he committed. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Disease. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Marshal
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
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