John Brixton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a brown and black robe with the hood down. He wears his silver hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Around other people he will do his best to conceal his emotions and appear jolly.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels threatened by others.
Ideals: Gifted. Flaws: Mundane, Shy, Fearful. Bonds: Attractive. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Red garnet (40 gp).
Anselm Graham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown shirt with thin white vertical stripes and violet pants. He has styled his auburn hair well, parting it to the right. His half smiles and violet eyes are beguiling and draw you in.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born at the edge of vast island. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Bather
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Aquan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Masterwork manacles. 1 Spyglass.
Wymar Clifford, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has moderate length brown hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a Navigator, his father struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the south
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Poor. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Chalcedony (40 gp). Rhodochrosite (16 gp). Star rose quartz (40 gp). White opal (1000 gp). 1 Minor magic item.
Dustin Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His hair is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Dustin was raised in a hard working conservative environment. Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Mercenary for hire.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Criminal record, Job. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 sp.
Lewis Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His white hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Lewis was raised in a hard working conservative environment. His childhood dream was to be a Mortician, but he was a colossal failure. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To reunite with his absent father; and revenge
Ideals: Joker. Flaws: Shy. Bonds: Job, Enemies, Family. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Large well-done wool tapestry (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
