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NPC Generator

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Advanced [show]


Dustin Dumph, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears silk and lounges about seductively. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of western immigrants he idolized his mother. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Barber

Voice: Laughs frequently while speaking

Attributes [hide]

Dustin Dumph, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Bentley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy blue pantaloons and a yellow scarf. His hair, while still mostly brown, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Miller profession.

History: He was raised in a plains tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted from career to career and currently works as a Banker.

Motivation: To be a Miller again.

Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Bertram Bentley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 14 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Star ruby (800 gp). Banded agate (5 gp). Jet (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and auburn. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the east his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He would like to get married and retire; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Shy. Bonds: Poor, Nature. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Gilbert Clayton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 5 (-3)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Manfred Beckwith, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is heavily combed to the left. His ears are large.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Manfred Beckwith, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trey Clinton, Male Human [Permalink]

Personal [hide]

Description: This man has a large red mantle and cape that has been intricately interwoven into his blue robe, and sports empty pouches on his belt. His black hair is knotted and matted. His hazel eyes are passionate and lively.

Personality: This man loves painting and to teach people painting more than just about anything. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Trey was born on a far western desert where he grew up under the tutelage of his mother, an expert Shepherd. He became a Shepherd soon after.

Motivation: He's attracted to the PC; and further expansion of business

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Trey Clinton, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 13 (+1)7 (-2)
Skills Animal Handling +3, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 33000 sp. Chalcedony (20 gp). Blue quartz (12 gp). Alexandrite (900 gp). Deep green spinel (50 gp).


Social Check DCs

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