Cory Spalding, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His silver hair is drawn into a tight pony tail with a card scrunchie. He has blue eyes and a pastel hat with a brown feather.
Personality: Eccentric and domineering, Cory will drive conversation. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Bounty Hunter, but he got bored and became a Spy. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 30 pp.
Reynard Brownrigg, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his golden hair well, parting it to the right. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Reynard began to lead the lost caravan. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Enemies, Job. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp.
Guy Riley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His hair is chestnut and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Miner but believes his peers are too gung-ho.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Stylist, but he got bored and became a Miner. He now owns his own business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Opinionated, Pacifist. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Miner
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Masterwork Common Melee.
Theodoric Dudley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on his left hand. His chestnut hair is singed and shortened. This hazel eyed westerner is not easily forgotten.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: Expand his business; and money/treasure
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, In love, Job. Occupation: Butcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Cory Graeme, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a green poncho over his likewise colored trousers and shirt. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: Cory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father took him hunting and taught him how to get in the mind of other creatures. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Disciplined. Flaws: Insane, Mundane. Bonds: Criminal record, Nature. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!