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Advanced [show]


Alexandre Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His hair, while still mostly chestnut, has prominent grey streaks. This blue eyed southerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and regain custody of his daughter

Ideals: Justice. Flaws: Disease, Ugly, Insomniac. Bonds: Family. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Alexandre Mitchell, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)12 (+1) 16 (+3)13 (+1)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: Smoky quartz (40 gp). Jade (40 gp). 1 Half-Plate. 1 Chain shirt. 1 Buckler. 1 Half-Plate.


Social Check DCs


Gerard Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely white suit with green socks and a vest with buckled shoes, and he perpetually has his mace ready. He has a very tight haircut. His brown eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Athletic. Flaws: Forgetful. Bonds: Adventurer, Poor. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Gerard Halsey, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 10 (+0)14 (+2) 9 (-1)11 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 600 gp.


Social Check DCs


Trym Beverly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a fancy blue suit, and his gloved hand is found clutching a glaive. He has a small bristly mustache and wavy blonde hair. His hazel eyes dart from person to person.

Personality: He acts crazy and hedonistic. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trym was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A strong sense of loyalty to Human people; and he's in love

Flaws: Hedonist, Racist. Bonds: Attractive, Has a crush, Job, Military. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Trym Beverly, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 12000 cp.


Social Check DCs


Bernard Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a faded coat and loose pants complete with feathered hat. He has shaved his head bald. His eyes are amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To clean up the streets; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Guardian. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Bernard Shelby, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Drogo Watson, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large white jacket, and sports empty pouches on his belt. His hair is brown and curly. His amber eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.

History: He was raised in a island tribe. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Hedonist. Bonds: Nature, Adventurer. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Drogo Watson, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 8 (-1)15 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp. Moonstone (40 gp). Red spinel (120 gp). Sard (40 gp).


Social Check DCs

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