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NPC Generator

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Advanced [show]


Robert Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his warhammer. His long red hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Robert Westbrook, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 14000 sp.


Social Check DCs


Shane Winterbourne, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His silver hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gray.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a very good compulsive liar and kleptomaniac.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shane grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shane. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.

Motivation: Meet up once more with his childhood friend; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Bonds: Criminal record, Mentor, Has a crush, Adventurer. Occupation: Architect

Voice: Low range voice

Attributes [hide]

Shane Winterbourne, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)18 (+4) 15 (+2)11 (+0)
Skills Animal Handling +4, Athletics +0
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Abyssal, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Aldous Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. His long white hair reaches down to his waist. This hazel eyed westerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Rich, Family. Occupation: Painter

Voice: Low range voice

Attributes [hide]

Aldous Darby, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Tim Conway, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears bulky yellow painted plate armor. His red hair has been sun bleached extensively. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was always a brilliant, if unscrupulous mind. His mother was a soldier and died while he was still young. Tim was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Criminal record, Military. Occupation: Cartwright

Voice: Soft and mumbly

Attributes [hide]

Tim Conway, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gomory Langdon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple black robe with pastel stripes complete with hood. He wears his auburn hair up. His brown eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the north his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Cynical. Bonds: Family, Poor, Adventurer. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Gomory Langdon, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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