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Advanced [show]


Lance Marlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has styled his blonde hair well, parting it to the right. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Selfish, Insane, Disease. Bonds: Criminal record, Rich. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Lance Marlee, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 sp. 1 Half-Plate.


Social Check DCs


Henry Crawford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears pastel painted combat armor at almost all times. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and to prove his worth to the world

Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Crawford, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Onyx (40 gp). Brown-green garnet (60 gp).


Social Check DCs


Frederick Spalding, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. He is tall, broad shouldered and powerfully built. He has wavy white hair. His brown eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Rich, Job. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Spalding, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly axes and tridents. His black hair has been sun bleached extensively. His eyes are brown and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Ugly, Shy, Insomniac. Bonds: Criminal record. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Gerald Beitz, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)15 (+2) 11 (+0)17 (+3)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Roland Mori, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a hunchback. He sports a flattop hair cut. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Roland Mori, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)11 (+0) 11 (+0)8 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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