Norman Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. He wears his silver hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Norman lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Bonds: Attractive, Immigrant, Religious, Family. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Manfred Berkeley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears a fancy grey suit, and his gloved hand is found clutching a kukri. He has styled his red hair well, parting it to the left. His eyes are likewise violet. His teeth are white and perfect.
Personality: He snorts whenever he laughs or is feeling confident. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born into a rich family. He was taken from his home at a very young age. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Nothing but the best is good enough for him; and he is greedy
Ideals: Impeccable. Bonds: Attractive, Adventurer, Rich, Slave. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 4 Alchemist’s fire. 4 Antitoxin. 2 Smokesticks. 4 Antitoxin.
Aldous Walcott, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His chestnut hair is cut jaggedly and amateurishly. His green eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Shoemaker job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a merchant again
Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 23000 cp.
Guy Davenport, Male Human [Permalink]
Personal [hide]
Description: An older man who wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case, he is not a threatening figure. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Guy lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his brother
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Family, Rich. Occupation: Shipwright
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2900 sp.
Godfrey Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He has a large green mantle and cape that has been intricately interwoven into his red robe. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes peer out from beneath his deerstalker green hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a very good compulsive liar and kleptomaniac.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He's also a talented Beggar, but doesn't like to broadcast it.
Motivation: A strong sense of loyalty to Human people; and to be a beggar again
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Criminal record, Job. Occupation: Masseuse
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
