Manfred Carlyle, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man usually wears his white robe and has his bastard sword always slung over his shoulder. With a patchy black beard and wild black hair. He has a dull look in his violet eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Manfred's mother didn't care for him much, and the feeling was mutual. He has worked as a Assassin like his mother before him.
Motivation: Expand his business; and he is compelled to act according to his religious beliefs
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp.
Robert Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Many brigands want him driven away; and he seems to be bored by most things
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Enemies, Mentor. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Druidic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp. 1 Disguise kit. 1 Silk rope. 1 Hourglass.
Trym Walpole, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He typically wears red cloth garments or leather armor. His hair is chestnut and very short. He wears a mask on his face.
Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Bounty Hunter soon after.
Motivation: He is unsatisfied with his job.
Bonds: Attractive, Job, Criminal record, Military. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3100 sp.
Manfred Rodney, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He has a slight overbite and is overall scrawny. His auburn hair is singed and shortened. His eyes are likewise amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a great chef.
History: He was born to a criminal king-pin and mafia family His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of illithids; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Criminal record, Enemies. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 800 sp.
Reynard Badger, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears brown painted combat armor at almost all times. He keeps his long black hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the east. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He got into the Bather business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Bather. He inherited the family business which he has now maintained for 7 years.
Motivation: To get a good night's sleep; and sabotage a competitor
Ideals: Pacifist, Artistic. Flaws: Insomniac. Bonds: Job. Occupation: Bather
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate.
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