Arnold Breeden, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His brown hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He acts crazy and hedonistic. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born several months after his father was called into army service. His druidic abilities were realized during a raid on his village. After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Military. Occupation: Mason
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 800 sp.
Trym Law, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tan leather gloves, a tan jacket, and tight pants. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to make almost anything out of random pieces of junk.
History: He was born into a rich family. His arcane abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 9 years.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it
Ideals: Joker, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Godfrey Presley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His chestnut hair is kept up in a ponytail inside a deerstalker hat. He wears large thick round spectacles.
Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Barrister like his mother before him.
Motivation: He has money and likes to spend it.
Flaws: Secretive. Bonds: Attractive, Has a crush, Rich, Job. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp.
William Remington, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. He has a hunchback. His golden hair is unkempt and raggedy. He has blue eyes.
Personality: Cocky and sure of himself, he believes he is the best Weaver born in the past three hundred years. Flattery will make him almost putty in your hands.
History: William was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He struck the Weaver job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Poor, Job. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1900 sp.
Cory Wheatley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is greying and his face has many wrinkles. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He comes from a rich southern family. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he wants to get laid
Ideals: Artistic. Bonds: Rich, Has a crush, Nature, Immigrant, Job. Occupation: Interpreter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
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